Particle Engine and Alpha
The game is now closing in on Alpha. All the basic engine stuff is done, except for sound which I will be getting to very soon.
Here’s a short demo of the particle engine I implemented yesterday: Particle Engine Demo
I used the outline presented in this article, adding classes and functionality as needed and then used blitting to render the particles. Even without optimization the performance is satisfactory, but depending on how many particles the game will need I might have to go over the code again and add a little magic dust here and there.
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sauber am ende das dioxin-eigelb zerstört 😀
nj aber!